intercepted some information regarding the marketing of a new type of beer
from their largest competitor. Obviously they cannot let this happen, that's
were the runners come in. They are to conduct a raid against the MacDuff
breweries in Seattle. The players will be contacted either by their regular
Johnson, or a message will come in over the matrix (Or phone or whatever).
It reads <<<<>>>>> Little do the characters know but a convention is
happening at the arcology, so there will be limos all over the place.
Possibly many with green pinstripes. Once the characters find the car, a
large human will step out of the passengers door and open the back door for
the characters. When they enter the back they are greeted by a beautiful
elven woman flanked by her two bodyguards, ones a troll (The limos got high
ceilings okay!) the other is a human. She will talk to the characters and
tell them all about the run. "A decker employed by us by the name of
BoozeHound has informed us of some startling developments down at the
MacDuff breweries. He says that they are producing a new kind of beer that
will change the alcoholic beverage industry forever. Of course we want to be
in on this development. You are to break into the breweries and steal a
sample of this beverage. Also take any files you find in their computers
pertaining to the drink. In three days time you are to conduct the raid. Let
us know when you will be orchestrating the endeavor." She motions to the
door and the bodyguard will open the door and gesture for the characters to
leave. Upon leaving the car will
drive away.
The big day: When the characters arrive at the gates of the large
MacDuff complex, they are greeted by a ten foot tall, electrified, chain
link fence. At the gate their is retinal scanner and a passcode slot. Once
past the gate the characters will see a collection of buildings and storage
tanks. The main building is a large concrete square building pipes and tubes
run in and out of it. Valves are spaced periodically. The company does not
allow visitors to this installation so sneaking in with a tour is out of the
question.
The Main Building: This slate gray building houses the main breweries
and administrative offices. This is also were the experimental beer and
drinks are held. (but not the one in question that's somewhere else.) Large
tanks and pipes are everywhere. Back behind the largest tank is a small
nondescript door, locked with both normal and maglocks. Tampering with the
locks sets off the alarm bringing the whole place down on the characters
heads.
Auxiliary Building: This building houses the location of the
experimental drink. The characters must get past a guarded doorway to gain
access to the building. The doorway is guarded by at least 6 guards at any
time. Once inside the building is fairly nondescript except for some
laboratory equipment on the far wall and some beer kegs and a large locked
vault. Inside the vault is the first samples of the drink. Aside from the
cash and karma gained on the run the characters can (and should) take loads
of beer from the place and keep it for themselves.
Underneath the Brewery
It seems a large colony of trogdolytes, (pg. 166, Paranormal Animals of
North America) Has begun to live in an abandoned mine underneath the
brewery. I'll leave it up to
you GM's to decide what to do about this.
Karma
Successfully completing the run-1
Stealing a huge tanker truck and hooking it up to a beer tank and stealing
about a million gallons of beer-2
Copyright© remains with the author
Adam Marler AT HIS PAGE !!!