BoozeHound
 
 The Story so far: The Miller-Strondhiem beer conglomerate has recently

intercepted some information regarding the marketing of a new type of beer

from their largest competitor. Obviously they cannot let this happen, that's

were the runners come in. They are to conduct a raid against the MacDuff

breweries in Seattle. The players will be contacted either by their regular

Johnson, or a message will come in over the matrix (Or phone or whatever).

It reads <<<<>>>>> Little do the characters know but a convention is

happening at the arcology, so there will be limos all over the place.

Possibly many with green pinstripes. Once the characters find the car, a

large human will step out of the passengers door and open the back door for

the characters. When they enter the back they are greeted by a beautiful

elven woman flanked by her two bodyguards, ones a troll (The limos got high

ceilings okay!) the other is a human. She will talk to the characters and

tell them all about the run. "A decker employed by us by the name of

BoozeHound has informed us of some startling developments down at the

MacDuff breweries. He says that they are producing a new kind of beer that

will change the alcoholic beverage industry forever. Of course we want to be

in on this development. You are to break into the breweries and steal a

sample of this beverage. Also take any files you find in their computers

pertaining to the drink. In three days time you are to conduct the raid. Let

us know when you will be orchestrating the endeavor." She motions to the

door and the bodyguard will open the door and gesture for the characters to

leave. Upon leaving the car will drive away.
 
 

The big day: When the characters arrive at the gates of the large

MacDuff complex, they are greeted by a ten foot tall, electrified, chain

link fence. At the gate their is retinal scanner and a passcode slot. Once

past the gate the characters will see a collection of buildings and storage

tanks. The main building is a large concrete square building pipes and tubes

run in and out of it. Valves are spaced periodically. The company does not

allow visitors to this installation so sneaking in with a tour is out of the

question.

The Main Building: This slate gray building houses the main breweries

and administrative offices. This is also were the experimental beer and

drinks are held. (but not the one in question that's somewhere else.) Large

tanks and pipes are everywhere. Back behind the largest tank is a small

nondescript door, locked with both normal and maglocks. Tampering with the

locks sets off the alarm bringing the whole place down on the characters

heads.

Auxiliary Building: This building houses the location of the

experimental drink. The characters must get past a guarded doorway to gain

access to the building. The doorway is guarded by at least 6 guards at any

time. Once inside the building is fairly nondescript except for some

laboratory equipment on the far wall and some beer kegs and a large locked

vault. Inside the vault is the first samples of the drink. Aside from the

cash and karma gained on the run the characters can (and should) take loads

of beer from the place and keep it for themselves.

Underneath the Brewery

It seems a large colony of trogdolytes, (pg. 166, Paranormal Animals of

North America) Has begun to live in an abandoned mine underneath the

brewery. I'll leave it up to you GM's to decide what to do about this.
 
 

Karma

Successfully completing the run-1

Stealing a huge tanker truck and hooking it up to a beer tank and stealing

about a million gallons of beer-2
 
 

Copyright© remains with the author

Adam Marler AT  HIS PAGE !!!


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